International Conference on Distance Education and Educational Technology - (ICDEET-25)


18th - 19th August, 2025 | Luxembourg City, Luxembourg

Multi-format (In-person/Virtual)

Important Dates

Pre-registration Deadline

19th July, 2025

Paper Submission Deadline

29th July, 2025

Last Date Of Registration

3rd August, 2025

Date Of Conference

18th - 19th August, 2025

Downloads

Call For Paper

The Research Leagues events aim to release a wide range of articles that provide insight and explore the latest advancements in engineering, medicine, social science, applied science, management etc.

Our conference practices methodological, conceptual, and epistemological diversity. But we prefer articles that effectively engage with current intellectual debates. We expect our participants to contribute innovative ideas, perspectives, and research methods.

Our events can potentially revolutionize the current paradigm and pave the way for growth and development. Those who intend to have their original findings and research published through our events should get an idea from the Author Guidelines, Rules for Presentation, and Instruction sections, before anything else.

Education

  • Distance education and educational technology
  • Asynchronous learning
  • Authoring technology
  • Constructivist perspectives
  • Cooperative and collaborative learning
  • Distance and open learning
  • Educational technology & globalization
  • Human resources in educational technology
  • Human-computer interaction
  • Hypermedia applications
  • Improving classroom teaching
  • Innovation and change in education
  • Instructional design
  • Intelligent e-learning systems
  • Intelligent training technology
  • Interactive e-learning systems
  • Interactive learning environment
  • Knowledge management in e-learning
  • Learning and content management systems
  • Learning and teaching with technology
  • Mobile learning
  • Multimedia applications
  • Network based education and training
  • Pedagogical and practical issues
  • Pedagogical and practical issues
  • Professional development and teacher training
  • Simulations in education
  • Teaching and learning strategies
  • Video games for learning
  • Virtual classroom, virtual university

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