World Conference on e-Education, e-Business and e-Commerce - (WC-EEE-25)


19th - 20th August, 2025 | Bangkok, Thailand

Multi-format (In-person/Virtual)

Important Dates

Pre-registration Deadline

20th July, 2025

Paper Submission Deadline

30th July, 2025

Last Date Of Registration

4th August, 2025

Date Of Conference

19th - 20th August, 2025

Downloads

Call For Paper

The Research Leagues events aim to release a wide range of articles that provide insight and explore the latest advancements in engineering, medicine, social science, applied science, management etc.

Our conference practices methodological, conceptual, and epistemological diversity. But we prefer articles that effectively engage with current intellectual debates. We expect our participants to contribute innovative ideas, perspectives, and research methods.

Our events can potentially revolutionize the current paradigm and pave the way for growth and development. Those who intend to have their original findings and research published through our events should get an idea from the Author Guidelines, Rules for Presentation, and Instruction sections, before anything else.

Education

  • e-Education
  • Systems, Design and Technologies
  • Practices and cases in e-education
  • Systems and technologies in e-education
  • Applications and integration of e-education
  • e-learning evaluation and content
  • Campus information systems
  • e-learning technologies, standards and systems
  • Mobile learning
  • Computer aided assessments
  • Knowledge management
  • Virtual learning environments
  • Multimedia in e-learning
  • Marketing and promoting e-learning
  • Social benefits of e-learning
  • Organization learning
  • Technology adoption and diffusion of e-learning
  • Other relative topics
  • e-Business
  • Innovative business models
  • Enterprise application integration
  • Business process re-engineering
  • Virtual enterprises and virtual markets
  • Supply, demand, and value chains
  • Virtual organizations and coalitions
  • Customer relationship management
  • e-Collaboration and e-Services
  • Inter-organizational systems
  • Future work environments for e-Business
  • Business process integration
  • e-Work
  • Inter-workflow
  • Mobile business
  • e-Service
  • Web Services, Grid Services and Service-Oriented Computing
  • Semantic Web and Ontology
  • Web Intelligence, Agents and Personalization
  • Pervasive, Mobile and Peer-to-Peer Computing Technologies
  • Context-Aware, Location-based and Autonomous Computing
  • Security, Privacy, Trust and Reputation for e/m-Services
  • Payment Technologies for e/m-Services
  • Middleware for e/m-Servicese-Commerce and e-Management
  • Business-to-business e-commerce
  • Business-to-consumer e-commerce
  • E-government, policy and law
  • Business/Enterprise Architectures
  • Mobile and pervasive commerce
  • Electronic Markets and Multiagent Systems
  • Semantic Web ontologies, rules and services
  • Digital goods and products
  • e-Negotiations, auctioning and contracting
  • B2B, B2C, and C2C models
  • Agent-mediated e-Commerce
  • e-Marketplaces, e-Hubs, and portals
  • Pervasive technologies for eCommerce
  • Dynamic pricing models
  • P2P-computing for e-Commerce
  • e-Payment systems
  • e-Commerce content management
  • Consumer protection in eCommerce
  • User behavior modeling
  • e-Learning
  • Systems, Design and Technologies
  • e-Learning platforms
  • Portals and Virtual learning
  • Environments
  • Course design
  • Emerging and best practices
  • Partnerships in e-Learning
  • Evaluation of e-Learning
  • Cross-cultural

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