International Conference on Music Acoustics, Sound and Music Computing - (ICMASMC-25)


23rd - 24th December, 2025 | Vienna, Austria

Multi-format (In-person/Virtual)

Important Dates

Pre-registration Deadline

23rd November, 2025

Paper Submission Deadline

3rd December, 2025

Last Date Of Registration

8th December, 2025

Date Of Conference

23rd - 24th December, 2025

Downloads

Call For Paper

The Research Leagues events aim to release a wide range of articles that provide insight and explore the latest advancements in engineering, medicine, social science, applied science, management etc.

Our conference practices methodological, conceptual, and epistemological diversity. But we prefer articles that effectively engage with current intellectual debates. We expect our participants to contribute innovative ideas, perspectives, and research methods.

Our events can potentially revolutionize the current paradigm and pave the way for growth and development. Those who intend to have their original findings and research published through our events should get an idea from the Author Guidelines, Rules for Presentation, and Instruction sections, before anything else.

Social

  • Music Acoustics, Sound and Music Computing
  • Musical acoustics
  • Instrument acoustics
  • Singing voice
  • Physics-based modelling
  • Music performance analysis
  • Music performance rendering
  • Models for music analysis and synthesis
  • Music acoustics in music and physics education
  • Teaching and performing music over telepresence systems
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  • Sound and Music Computing
  • Spatial sound
  • Auditory display and data sonification
  • Automatic separation, recognition, classification of sound and music
  • Automatic music generation/accompaniment systems
  • Computational musicology
  • Computer environments for sound/music processing
  • Content processing of music audio signals
  • Digital audio effects
  • Humanities in sound and music computing
  • Interactive performance systems
  • Interfaces for sound and music
  • Methodological issues in sound and music computing
  • Models for sound analysis and synthesis
  • Multimodality in sound and music computing
  • Music and robotics
  • Music information retrieval
  • Perception and cognition of sound and music
  • Social interaction in sound and music computing
  • Sonic interaction design
  • Sound and music for VR and games
  • Sound/music and the neurosciences
  • Sound/music signal processing algorithms
  • Technologies for the preservation, access and modelling of musical heritage

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